Atlantis

Geographically speaking, Atlantis is no different than the rest of the world in that much of the continent is wilderness. The sprawling megalopolis is the exception, not the rule. More common are the small rural villages, towns and small cities. However, there are about a half dozen huge cities that are as big or bigger than the famous Chi-Town in regards to population and land area. There are also areas, such as the Gargoyle Kingdom in the southern mountains, that are dominated by a particular race of beings, although there may not be any places that humans would consider to be a city. Ironically, even with its thousands of square miles of unpopulated forests and jungle, Atlantis is one of the densest populated continents on Earth. Unfortunately, it is a population of monsters.

Land Area of the entire Continent of Atlantis: 2,789,600 square miles (7,225,000 sq. km), about 7% smaller than the United States of America. The climate, flora and fauna are very similar to the southeastern
United States, with the southern portions being tropical and subtropical and the north areas being temperate. Although there are many alien forms of vegetation, most others are recognizable as indigenous to Earth.

Population Notes: The western half of the continent is mostly wilderness and virtually unpopulated. The eastern half of the continent, particularly the northeast (The Valley), is heavily populated, and is the area with the most cities.

Approximate Population Breakdown for Atlantis: 284 to 290 million.

The Hierarchy of Splugorth Minions

  1. Splugorth
  2. Elite Classes:
    1. High Lord
    2. Powerlord, Overlord, Conservator
    3. Slaver
  3. Kittani, Metztlains, Dragons, Maxi-men
  4. Tattooed Men, Gargoyles & Supernatural Allies, Witches
  5. Blind Warriors, Others
  6. Sunaj
  7. Slaves

The City of MegaSplynn—The Capital of Atlantis

Terrain and Climate: Ranges from 25 to 45 degrees Fahrenheit in the winter and 75 to 90 in the summer. Average annual rainfall is 46 inches, and one to three inches of snow.
Land area: Splynn covers a 395 square mile area and is surrounded by low, rolling hills, pastoral grasslands and many small towns and villages (they account for another one million people).
Splynn Population: Approximately 48 million people, not including slaves.

Splynn is the capital city of Atlantis. It an extremely impressive and unique city. The architecture is reminiscent of the ancient Greeks and Romans of Earth, with many pillars and open-air markets and buildings. The majority of the buildings are towering edifices made of marble and elegantly carved stone. The colors are warm tones of white, tan, beige, silver and gold, accented with splashes of red, black and other colors. Ornate designs and patterns are carved into the walls. Entrances, stairs, pillars and ledges are decorated with carvings and statues, both beautiful and grotesque. Statues and fountains are everywhere and add to the feeling of elegance (many are rune or other magic and serve as a means of observation, spying and defense).

A massive, golden brown pyramid towers 4000 feet (1200 m) into the sky (the largest pyramid on the continent) and can be seen from every place in the city. At sunrise and sunset the pyramid seems to glow with iridescent shades of yellow, orange and red. It is also one of the few places that Lord Splynncryth will make a personal appearance to be with his people, hand down laws and judgements, make decrees, and to entertain non-Splugorth guests. As one might expect, the pyramid rests on a powerful ley line nexus.

One of the most striking things about the city is that it is spotlessly clean. There are no signs of rubbish or decay. No slums and no dirty alleys or garbage dumps. The air is clean and pure, free from the pollution of foundries and manufacturing plants. Lord Splynncryth likes clean air and clean, attractive surroundings, thus there is no manufacturing in or near the city. Manufacturing plants with their accompanying noise and pollution are the bane of other communities.

However, Splynn is an epicenter for communication, dimensional travel, learning, and the mystic arts. Tattoo magic, stone magic, pyramid technology, bio-wizardry, rune magic, and the research and development of magic is the industry of Splynn. It is here where 70% of the bio-wizard devices, bio-borgs, symbiotes, augmentation, the creation of rune weapons, statues and devices, mystic armor, potions, talismans, and other tangible magic items found in Atlantis are created! Technology and science as humans know it, can not be found, except in the form of personal property like pocket computers, energy weapons, and vehicles. Even a Minion’s mode of transportation is quick and/or elegant. Teleportation from pyramid to pyramid or along ley lines surpasses bulky rail or hover systems. Floating sailboats, barges and sailing ships, silently glide overhead through the air, accompanied by a group of people on TW wing boards. A rider on a pegasus, gryphon, or dragondactyl swoops gracefully from a cloud and makes a gentle landing. A pair of powerlords zip along without any apparent means of propulsion.

A menacing Murex Metztla hovers by, only a few feet above the ground, snarling with a hungry smile before he disappears behind a golden tower. The shadow of a dragon momentarily blocks the sunlight as he sails overhead with his massive, outstretched wings — a sight to behold. There is no place like the city of Splynn on Atlantis. The city welcomes visitors from all over the Megaverse, although these visitors are rarely human. Humans, elves and most humanoids are viewed with disdain and amusement. Even guests receive little more respect than the Sunaj. All manner of men and beasts walk the streets; dragons, gargoyles, demons, energy beings, giants, and aliens of every ilk, with the Minions of Splugorth keeping the peace. Many are creatures who would never socialize with each other or may even be mortal enemies anywhere else but Atlantis.

Splynn City Highlights

There are boarding houses, hotels, dance halls, casinos, private gambling halls (often with small, private arenas), houses of ill repute, fortunetellers, healers, bio-wizard enhancement salons, body-chop-shops, car dealers, slavers, and slick shops and expansive stores of all kinds, everywhere. Splynn is a shopper’s paradise, where it is said, “One can find anything the heart desires, if one is willing to pay the price.” That price can be credits, gold, gems, an exchange of goods, services or information, betrayal, murder or the selling of one’s soul! The following are only a few of the most notable places.

The Arena of Champions
Even Lord Splynncryth once battled another alien intelligence here, to the cheers of the crowd. It is a massive, circular arena with accommodations for 90,000 spectators, plus 20,000 perches for gargoyles and other flyers. It is notorious for wizard duels, fights to the death, other blood sports, and an ever-changing menagerie of monsters from other dimensions.

The Imperial Pyramid of Splynncryth
As described earlier, it is the tallest structure in the city and its imposing edifice can be seen everywhere in the city, like a man-made mountain. It is used to control the weather, communicate with other pyramids in this dimension and a hundred others, to open dimensional rifts, to perform spectacular magic, as a place of mystic research and healing, and for defence of the city. Inside, near the top, are Lord Splynncryth’s personal chambers.
The place is always bustling with activity and populated by thousands of Splynncryth’s minions. Visitors are never allowed except under invitation and escort of Lord Splynncryth or a High Lord(s).

Skyrealm Excursions
This is a huge facility near the heart of town that offers aerial tours in magic, flying sailing ships. There is a three hour tour of the city for 75 credits per person, a six hour tour of the city and surrounding countryside for 130 credits, and an all day tour of Atlantis on a luxury frigate, including a gourmet dinner and fine wine for 500 credits. The shorter tours are on schooners.

The Palace of Living Stone
This business is operated by several High Lord stone masters. They will build things out of stone, including statues of any kind and size, stone weapons, tools and furniture, encase or remove objects from stone, evaluate, sell, purchase, and energize gems, build and repair flying stone ships, create rune statues, fire breathing dragon heads, stone lions (the animated kind), observation statues (Eylor eyes), and more. Prices are high but the quality is the best in the city.

Additions
Additions is an expansive shop in the shape of a stone pyramid. It specializes in bio-wizardry augmentation similar to a cybernetic bodychop-shops only it is much larger than most chop-shops and offers only bio-wizard reconstruction, transmutation, parasites and symbiotic implantation. The facility offers all forms of bio-transmutations, although specific features may not be available to certain races. They also implant and remove parasites and symbiotic organisms, and sell most microbes, many parasites and symbiotes. They also perform magic healing and repair bio-wizard devices — sell lobotomized and unimpaired Zembahk, eyes of Eylor, etc.

The Splynn Zoo
For humans there is nothing like it. The zoo has countless exotic life forms from all over the Megaverse, as well as the victims of bio-wizard experiments gone awry. Unfortunately, many of the zoo animals are intelligent life forms condemned to a life of imprisonment. Among the most prized animals is a genuine unicorn. Always a nice place to take the family.

“The” Market
There must be a dozen huge markets and countless shops, but nothing compares to the Splynn Dimensional Market, commonly referred to only as “The Market.” Beings from all over the world and from scores of alien worlds and dimensions come to sell their goods and services here.

Land Area: The marketplace is so large and expansive that it covers a sizable portion of the City of Splynn, about 200 square miles. About one quarter of this area is taken up by the upper-class shops, with the remainder being divided roughly equally between the middle and lower class merchants.
Population: The actual population living in the marketplace proper is only about ten million. This includes merchants, shop owners, and paid employees, but not slaves, customers, visitors, or the Splugorth minions who generally do not live in the marketplace.

Merchant Population & Racial Breakdown: Hundreds of different races make up the merchants, slaves, and visitors of the marketplace. Many of them are members of races uncommon to this part of the universe — members of obscure and scarce races, and even one of a kind creatures. As merchants come and go, their numbers can vary as much as 25% up or down, but are so quickly replaced that the population generally remains stable. Slaves belonging to and sold by the Splugorth and other slavers account for another five to eight million people, but can vary from less than half to more than twice that, depending on the season and the market for slaves. There are roughly two million “free” inhabitants, including paid employees.

Visitors generally number between ten million and fifteen million at any given time, but during festivals and celebrations that number can increase by more than double. Remember, this is just the number of visitors who are present in the market at one time. The minions of Splugorth present and on duty in the marketplace at all times contribute another five million, but as many as two million others can be found there during their off time.

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Harem!

Harem (Turkish, from Arabic حرم ḥaram ‘forbidden place; sacrosanct, sanctum’, related to حريم ḥarīm ‘a sacred inviolable place; female members of the family’ and حرام ḥarām, ‘forbidden; sacred’) refers to the sphere of women in what is usually a polygynous household and their enclosed quarters which are forbidden to men.

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East Shaolin Monastery

The Monastery, excluding the surrounding property.

The Eastern Shaolin Monastery was established over 657 years ago. Over the years, monks from other styles joined the monastery and taught students all under the Abott’s blessing.

List of martial arts styles and Yijin Jing

  • Foundation skills
    • Shaolin Long Fist
    • Arhat Fist
    • Tiger-subduing Palm
    • Skanda Palm
    • Merciful Thousand Leaves Hand
  • Fist styles
    • Dashing Shaolin
    • Drunken Fist
    • Five Elements Linking Fist
    • Lu Zhishen Pounds the Door Drunken Fist
    • Heaven and Earth in the Sleeve
    • Great Vajra Fist
  • Palm styles
    • Great Skanda Palm
    • Evil-subduing Palm
    • Divine Vajra Palm
    • Vajra Prajñā Palm
    • Prajñā Palm
    • Eight styles of Divine Palm
    • Thousand Hands Buddha Palm
    • Mount Meru Palm
    • Flower Scattering Palm
    • Snowy Mountain Palm
    • Bodhidharma Palm
    • Swift Palm
    • Stone Wielding Palm
    • One Clap Two Scatters
  • Finger styles
    • Indian Buddha Finger
    • Moke Finger
    • Duoluoye Finger
    • Wuxiang Jie Finger
    • Flower-pinching Finger
    • Great Strength Vajra Finger
    • Great Wisdom Wuding Finger
    • One Finger Zen
  • Grabbing styles
    • Great Strength Vajra Grab
    • Eagle Claw
    • Ending Grab
    • Indra Grab
    • Tiger Claw
    • Dragon Claw
    • Grabbing Hand
    • Big Grabbing Hand
    • Small Grabbing Hand
    • Flower-pinching Grabbing Hand
    • Shaolin Eighteen Styles Grabbing Hand
  • Sword styles
    • Arhat Swordplay
    • Skanda Evil-subduing Swordplay
    • Bodhidharma Swordplay
  • Saber styles
    • Evil-subduing Saber Style
    • Burning Wood Saber Style
  • Staff styles
    • Evil-subduing Staff Style
    • Evil-suppressing Staff Style
    • Wild Demon Staff Style
    • Small Yaksha Staff Style
    • Big Yaksha Staff Style
    • Obtaining the Scriptures Staff Style
  • Inner energy skills
    • Vajra Evil-subduing Divine Skill
    • Vajra Body-defending Divine Skill
    • Sinew-changing Classic
    • Nine Yang Divine Skill
    • Arhat Evil-subduing Divine Skill
    • Pona Skill
    • Cassock Evil-subduing Skill
  • Other skills
    • Dragon-capturing Hand
    • Golden Bell Shield
    • Iron shirt
    • Jackfruit Hand
    • Vajra Zen Lion Roar
    • Shadowless Formless Legs
    • Great Skanda Mace
  • Formations
    • Great Arhat Formation
    • Vajra Evil-subduing Ring
    • Arhat Sword Formation
  • Other Styles
    • Bujinkan Budō Tai jutsu
    • Karate-do
    • Tenshin Shōden Katori Shintō-ryū
    • Hapkido-Taekwondo

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Communist States!

A communist state is a state with a form of government characterized by single-party rule or dominant-party rule of a communist party and a professed allegiance to a Leninist or Marxist-Leninist communist ideology as the guiding principle of the state.

Communism of Russia never really spread and stayed in other countries. JOSEF STALIN, after the fall of ADOLF HITLER & Germany (1944) and when the Americans entered Berlin first (ahead of the Russians), declared war upon England, France, and America. It was a mistake to Communist Russia. When Japan surrendered to America (1945), Communist Russia was all alone in fighting England, France, and America. Communist Russia fell to the Allies in 1947. Stalin and the Communist leaders of Communist Russia were put on trial at Nuremberg. Russian government became a mediocre democracy. Several Communists and Nazis fled into different parts of the world.

Local communist tyrants sprang up here and there over the years, but never mounted to anything. The worst of these tyrants sprang up in Vietnam and Cambodia. Communist Vietnam fell to America during the Vietnam war in 1975. Pol Pot & Khmer Rouge of Cambodia lasted from 1975-1998. The other tyrants were of a small local geography and limited influence. These tyrants died a bloody death.

Communism, in any form, only lasted in debates in academic arena, tyrants, candidates in elections , or philosophy.

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Halloween!

Historian Nicholas Rogers, exploring the origins of Halloween, notes that while “some folklorists have detected its origins in the Roman feast of Pomona, the goddess of fruits and seeds, or in the festival of the dead called Parentalia, it is more typically linked to the Celtic festival of Samhain, whose original spelling was Samuin (pronounced sow-an or sow-in)”.[1] The name of the festival historically kept by the Gaels and Celts in the British Isles is derived from Old Irish and means roughly “summer’s end”.[1][2][3]

According to the Oxford Dictionary of English folk lore: “Certainly Samhain was a time for festive gatherings, and medieval Irish texts and later Irish, Welsh, and Scottish folklore use it as a setting for supernatural encounters, but there is no evidence that it was connected with the dead in pre-Christian times, or that pagan religious ceremonies were held.”[4]

The Irish myths which mention Samhain were written in the 10th and 11th centuries by Christian monks. This is around 200 years after the Catholic church inaugurated All Saints Day and at least 400 years after Ireland became Christian.[4]

References

  1. Rogers, Nicholas (2002). “Samhain and the Celtic Origins of Halloween”. Halloween: From Pagan Ritual to Party Night, pp. 11–21. New York: Oxford Univ. Press. ISBN 0-19-516896-8.
  2. Salomonsen, Jone (2002). Enchanted Feminism: Ritual, Gender and Divinity Among the Reclaiming Witches of San Francisco, p.190. New York: Routledge. ISBN 0-415-22392-X.
  3. Ellwood, Robert S; McGraw, Barabara A. (1999). Many Peoples, Many Faiths: Women and Men in The World Religions, p. 31. Prentice Hall. ISBN 0-13-010735-2
  4. HUTTON, RONALD, The Stations of the Sun: A History of the Ritual Year in Britain (Oxford: Oxford University Press, 1996)

Straddling the line between fall and winter, plenty and paucity, life and death, Halloween is a time of celebration and superstition. It is thought to have originated with the ancient Celtic festival of Samhain, when people would light bonfires and wear costumes to ward off roaming ghosts. In the eighth century, Pope Gregory III designated November 1 as a time to honor all saints and martyrs; the holiday, All Saints’ Day, incorporated some of the traditions of Samhain. The evening before was known as All Hallows’ Eve and later Halloween. Over time, Halloween evolved into a secular, community-based event characterized by child-friendly activities such as trick-or-treating. In a number of countries around the world, as the days grow shorter and the nights get colder, people continue to usher in the winter season with gatherings, costumes and sweet treats. –History.com

Halloween is also the day where the dead, spirits, etc world merge with ours for the night. It’s also a time where many things happen to mortals.

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Roman Empire

The rise, fall, and rise of the Roman Empire is a story of a difficult, turbulent, and heroic past. The western half of the empire “fell” in 476 AD. The eastern half continued for the next millennium, with lands diminishing in size. The last few centuries looked like the Roman Empire would have fallen into history, but a few battles, events, and emperors changed, for the better, the luck and fortune of the empire. One of these events is the merging of the Crusader State of Byzantium, the last portions of the Roman Empire, and the Crusader States into a stronger unite. From this point, the Roman Empire reconquered lost lands in the Balkans, Middle East, Spain and Africa. The other Roman lands (i.e. Gaul, Britain, Italy, etc) was brought under the Roman umbrella. The Holy Roman Empire (Berlin is the Capital) became an ally.

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World War III

World War III (2015-2021) started in the Middle East.  The war was fought on three fronts (Asia, Africa, and Europe) and the Naval Battles four oceans (Arctic, Indian, Pacific, and Atlantic). The start of the war was due to the failure of the UN, AU, and EU to stop religious fanatics and countries in attacking Israel. It soon lead to an all out devastating war. The outcome lead to many changes in geopolitics and religion.

Geopolitical Outcomes:

  1. Deaths – 132 million civilians and 27 million military personal.
  2. 2nd German Empire – Germany, Austria, Switzerland, Liechtenstein, Luxembourg, and former German Lands merged together to form a single country.
  3. UN, AU, & EU fail apart – A new and improve UN emerged.
  4. 2nd Byzantium Empire – Greece and the former Middle Eastern Byzantium lands (Minus Israel) are under Greek control.
  5. Several stronger African Nations emerged – a) Egypt, b) South Africa, and c) Libya.
  6. Polynesian Union – The Polynesian Nations formed a union (Hawaii is part, but not as a nation).

Religious Outcomes:

  1. Muslim Reformation.
  2. Christan unification.

The world has been at a quasi-peace for some time.

The world began to look at space as the final frontier of colonization. A true space station was finished, man traveled back to the moon and stayed, and travel to Mars has started.

The US has lead the way in space exploration, until Pres. Obama ended the NASA’s participation. In early 2012, the International Space Station fell into Earth’s atmosphere and all hands (on the ISS) died that day. The astronauts could have been saved if the Shuttle wasn’t grounded and Russia shuttle didn’t explode on route.

Luck would have it that Atlantis took over for the US with help from the private sector. A new, improved, and far better space station was constructed half way to the moon. Space tourism has been around for some time, man has returned to the moon, and now man has their sights on Mars. The Hubble Telescope 2 has helped to increase our knowledge of the Universe and Astronomy.

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